On the downside, they require a great deal more ordnance. They also have roughly 2.75x more range than Kinetic Turrets. Meanwhile, the Ordnance Fabricator produces 1 Ordnance per second, but consumes 250 power per second, so it would take a little more than another Medium Nuclear Reactor to break even on power.
Orbital Kinetic Cannons: These 2×2 specialized defense platform weapons are unique in that they have a 360 degree firing arc, which means that no matter where the enemy is, all the OKCs will fire, not just the ones on that side of the platform. The basic Medium Nuclear Reactor generates 225 power per second. On a Small Defense Platform with three Kinetic Turrets, only one turret can fire most of the time, and on occasion, two turrets. The main weakness of this weapon on a defense platform is its 120 degree firing arc. There are several Kinetic Turret designs that come with the game/mod. Kinetic Turrets: All players start with the Kinetic Turret, making it the starting defense platform weapon. They are affected by faction traits, such as module HP, weapon accuracy, maintenance cost, etc. Since these hulls are used by all factions, a design created while playing one faction will show up when playing another faction, once all the modules used in the design have been unlocked. SDP OK1 FS 2 This design benefits not only from switching to Fast Shields, but using fusion Fighter Reactors provides enough power to add two 1×1 Fighter Fast Shield generators.
Stardrive 2 fusion power generator#
Although they can use the same weapons as ships, they’re most effective when armed with specialized weapons that can only be used on these hulls. The two Solar Plates allow using a 2×2 shield generator without requiring a fourth reactor. All factions in StarDrive with the Black Box and Combined Arms mods have access to a common set of orbital defense platforms/stations.